Project
GAME PHYGITAL SPACE. Interactive Digital Environment

Category
Best Project of Public Space by Student

About the project (provided by the applicant)
An educational and entertainment gaming space where physical and digital realities merge through the integration of extended reality (XR) technologies. This is an inclusive gaming environment where professionals and users can systematically interact, develop cross-industry products, and share experiences.
The task was to transform a multi-level public building into a gaming universe where each visitor becomes a unique character and moves through the space as if navigating a level map, following linear floor lighting from the center — the “computer processor nest.”

Location
Moscow, Russia

Project design year
2025

Extra visual materials
https://www.behance.net/gallery/232160605/GAME-PHYGITAL-SPACE-igrovaja-cifrovaja-sreda

Applicant
Tatyana Kurova

Student at the A. N. Kosygin Russian State University (Technologies. Design. Art), Institute of Design, Department of Environmental Design, 4th year.
Supervisor: Svetlana Krutalevich

Author of the project
Tatyana Kurova

Visualization
Tatyana Kurova

Status of the project
Conceptual design

2025 USERS’ ONLINE VOTING IS COMPLETED.

Premio del Pubblico (People’s Choice) finalists, the absolute winner and winners in the categories will be announced on November 21, 2025.

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