Project
GAME PHYGITAL SPACE. Interactive Digital Environment
Category
Best Project of Public Space by Student
About the project (provided by the applicant)
An educational and entertainment gaming space where physical and digital realities merge through the integration of extended reality (XR) technologies. This is an inclusive gaming environment where professionals and users can systematically interact, develop cross-industry products, and share experiences.
The task was to transform a multi-level public building into a gaming universe where each visitor becomes a unique character and moves through the space as if navigating a level map, following linear floor lighting from the center — the “computer processor nest.”
Location
Moscow, Russia
Project design year
2025
Extra visual materials
https://www.behance.net/gallery/232160605/GAME-PHYGITAL-SPACE-igrovaja-cifrovaja-sreda
Applicant
Tatyana Kurova
Student at the A. N. Kosygin Russian State University (Technologies. Design. Art), Institute of Design, Department of Environmental Design, 4th year.
Supervisor: Svetlana Krutalevich
Author of the project
Tatyana Kurova
Visualization
Tatyana Kurova
Status of the project
Conceptual design
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